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Dalilya Rakhmatulina | Technical Game Designer

Dalilya Rakhmatulina

Technical Game Designer

Technical game designer with 3+ years of experience in Unreal Engine, contributing with strong rapid prototyping, visual scripting, problem-solving, and communication skills. I have a passion for tying systems together into exciting game experiences. I have worked on multiple released games, and a recent project I have worked on got nominated for the Best Student Game in Dutch Game Awards.

Main Projects

Sounds of Shadows (2024)

Technical Designer
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Unreal Engine 5

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Team Project

Sounds of Shadows is an echolocation-based stealth horror game. Crouch, hide, and deceive the monster as you move through the science facility and learn of the tragic events that occurred here.

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Dutch Game Awards - Nominated for "Best Student Game" 2024 

My Responsibilities:
  • Rebuilt interactable items' logic

  • Prototyped a hacking system 

  • Implemented environmental interactions

  • Developed voicelog functionality

  • Balanced character movement

  • Balanced controls

  • Balanced visibility

Radiant (2024)

Technical Designer
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Unreal Engine 5

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Team Project

Radiant is a puzzle platformer where you play as the angel that luminates the path of a child lost in the darkness. Guide them by holding their hand and protect them with your light as you watch the child grow and learn to face their fears.​ 

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My Responsibilities:
  • Prototyped controls

  • Developed dynamic interaction system

  • Implemented ladder climbing system

  • Designed and implemented visualization of the death timer using Niagara system

  • Made and delivered the final presentation of the game concept to the class and lecturers

Dark Is the Night (2023)

Technical Designer
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Unreal Engine 5

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Solo Project

Dark Is the Night is a twin-stick shooter where you shoot enemies to collect points. Survive as long as you can in the growing darkness as you try to grasp the bits of light scattered across the labyrinth.

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Project Highlights:
  • Designed and Implemented the Decreasing Visibility Game Mode

  • Developed and balanced the Shielded Enemy

  • Concepted and Built the Enemy Projectiles

  • Implemented the pickup system

  • Designed a Maze-Like Level to enhance gameplay

Speak Up, Pup! (2025)

Technical Designer, Game Designer
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Unreal Engine 5

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10 People

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2 Days

Speak Up, Pup! is a narrative puzzle game where you help a talking puppy, Bubbles, fix his life—one conversation at a time. Explore different situations, collect dialogue lines, and swap them into past conversations to reshape Bubbles' story and guide him toward better outcomes. This game was made in 2 days for Global Game Jam 2025.

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Project Highlights:
  • Developed the drag-and-drop functionality for dialogue pieces.

  • Designed and iterated on UI/UX elements, such as dialogue bubbles and background visuals.

  • Imported and managed UI elements, such as UI visuals and fonts.

  • Adjusted and refined game menus, including fonts, button colors, and layout improvements.

  • Debugged and fixed various UI scaling issues to ensure proper display.

Kitty Impact (2022)

Game Designer
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GameMaker Studio 2

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Solo Project

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2 Months

Kitty Impact is a pixel RPG where you play as Little Girl who has to make sure her Little Brother is going to bed on time. Walk around the house and interact with objects and inhabitants as you try to find your brother and tell him to go to sleep.

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Project Highlights:
  • Developed the Player Character

  • Implemented the Branching Dialogue System

  • Implemented the Inventory System

  • Created the NPCs: Kitty and Little Brother

  • Designed the UI/UX and created artwork for it

  • Made the Level

  • Wrote the story and dialogue

  • Made concept art

  • Made the whole Art Asset Pack

Other Projects

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